About Us

Award-Winning Games:

I Can Do That! Games™ foster self-confidence by giving kids a chance to discover what they can do. Favorite Dr. Seuss, Curious George, and Richard Scarry characters come to life—challenging kids to run, slide, hide, seek, sort, explore—and more! By engaging kids physically, socially, and creatively, I Can Do That! Games™ provide endless hours of fun for the whole family.

Founded in 2007, I Can Do That! Games has won praise from some of the toughest critics out there—toy testers, child development experts, teachers, parents, and most importantly—kids!

Our games have received more than 40 of the industry’s top awards, including:
  • Parents’ Choice Gold award
  • Oppenheim Toy Portfolio Platinum and Gold Awards
  • National Parenting Center Seal of Approval
  • Creative Child 2008 Game of the Year
  • National Parenting Publications Award

I Can Do That! Games™ has been twice nominated as a Finalist for the Toy Industry Association’s highest honor—a T.O.T.Y. Game of the Year award!

See all the awards we've won here (PDF)

Our Philosophy:

Play is essential to the development of a happy, healthy child. Playing games with others provides especially powerful opportunities to grow socially. Taking turns, teaming up, helping each other, winning, and sometimes losing, are important life lessons we practice as we play games.

I Can Do That! Games™ are designed to inspire confidence and positive social interactions for children and their families. Through research, innovation, and the help of thousands of play-tester families, we strive to make games that enrich people's lives.

Our Team:

Seattle-based I Can Do That! Games™ is the brain-child of founder and CEO Jacobe Chrisman, the former head of product development for Cranium who has a decade-long track record for producing game aisle hits. For over a decade, Chrisman has been creating innovative award-winning games for kids.

Jacobe Chrisman
Jacobe Chrisman, founder & CEO
Chrisman launched Seattle-based I Can Do That! Games in 2007, after securing the exclusive licensing rights to the Dr. Seuss library of books, along with an exclusive national retail partnership with Toys R Us. In 2008, the company secured its second key license—Curious George—through a partnership with Universal Studios, along with an exclusive retail distribution agreement with Target. Most recently, the company launched its third license, Richard Scarry, through an exclusive games licensing partership with Cookie Jar Entertainment. To date the company has amassed more than 40 of the industry’s top awards and offers 14 games for children and families, available at mass and specialty outlets nationwide.

The company works in partnership with Forrest-Pruzan Creative, a leading invention studio that has produced dozens of best-selling toys and games for top toy industry consumer brands.

Forrest-Pruzan Creative Together, the I Can Do That! Games™ team combines decades of research, years of award-winning inventions, thousands of play tests, and a vision for creating high-quality entertainment experiences for kids. The results—incredibly fun games that bring the whole family together!